I’ve always had a passion for 3D artwork since I discovered it at a young age.
Starting by learning how 3D software packages operate (polys, verts, edges, faces etc) in my own time after school, it wasn’t until I hit college I really started to get stuck in.
Whilst learning 3DS Max 2008 at City College Coventry, I used to model in my free time building environments I know extremely well, like creating a replica of my room, house and street.
Bit by bit I was picking up animation, sound development, character rigging, character modelling, environment modelling and couldn’t get enough of it.
It wasn’t until after College I started to understand the process of games development and started learning physics and engines, Source SDK, iD Tech, UDK, CryTek and Lunar Magic.
From here I realised the power and potential of these software packages and started making high-poly environment renders and designs.
With my IT background I started contracting and got involved with modular data centre designs in a 3D environment, providing full customization and tours of virtual data centers.
Now with that brief (yes that was brief) history completed please take a look at some of the work below, not all of my work I can publish so please get in contact if you wish to see more!
Most recent work
These are the only videos of this work I can share with you, I have GB’s & GB’s to show off but I cannot do that on here, if you need further examples get in contact.
A Draft render for a virtual tour
A Production render for a demonstration, had a couple of weeks to mock this together!
A totally random low poly skip. 2011
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Level design, demonstrating use of damage areas, audio in game, animation and kismet. 2011
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A mock up game teaser trailer from 2009! This is one of my first projects.
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